![]() ![]() Regarding firearms: (This is all just an idea, feel free to disregard it) Guns are common place, the 600 years of what amounts to a pressure cooker in the struggle for resources caused a slough of technological advancement. Eventually he took a type of quasi shore leave and after a series of unknown events ended up attending the tournament with the rest of the party. He found that he took quite well to faring, and it was there where he learned how to operate most firearms in the ten years in which he fared. In short, it was piracy, necessary maybe, but piracy none the less and it was generally treated as such by the nations that were "bought" from. A faring was a voyage taken by the members of the caravan fleets that served both the purpose of a test bed for new technology and as a means to gather "low cost supplies". For whatever mad reason, be it thirst for adventure or temporary insanity he signed on a faring. Rather than simply do what many of his brood mates did and simply be cast out a bit in front of the caravan fleet and rejoin them a day later. As he grew older, he began to grow apart from his family and eventually it became time to strike off on his own, in a sort of coming of age ceremony/trial. Gunnari grew up as most Tengu do, on one of the ship caravans that move seemingly at random across the seas, he had a fairly average life, one mother, one father who left soon after he was hatched and a host of brood mates that ran about the ships with him. Mythril Chain shirt - 1,100 gold -12.5 lbsĥ nights stay at a good inn (pre paid) 10 coinīattered Pistol (Starting weapon) 4lb (BoH)Īlchemical cartridge paper x10 120 coin (BoH) Gun Training: Rifle: Add dex bonus to damage done from the rifle Nimble +1: +1 dodge bonus to AC when wearing light armor Tengus with high Intelligence scores can choose any language as a bonus language Languages: Tengus begin play speaking Common and their own dialect of Tengu. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Weapon proficiency: Simple and martial weapons & firearms Pistol: 1d8 dmg x4 crit misfire 1-2 (5ft) range increment 20ft simple firearm cap 1 B&P Rifle: 1d10 dmg x4 crit misfire 1 range increment 80ft advanced firearm cap 1 B&P Initiative + = 4 (Dex) + 4 (Improved Initiative)ĪC = 10 + 4 +4 +1 nimble +1 ![]()
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